![StarOde : NES style, pixel art, grind heavy RPG (indev 7%) - #38 by britzl - Dev diaries - Defold game engine forum StarOde : NES style, pixel art, grind heavy RPG (indev 7%) - #38 by britzl - Dev diaries - Defold game engine forum](https://forum.defold.com/uploads/default/original/1X/bb5eaab1cc0436061af01299ee209923ca229c86.png)
StarOde : NES style, pixel art, grind heavy RPG (indev 7%) - #38 by britzl - Dev diaries - Defold game engine forum
![Now I did a side-by-side comparison of the same game on two different platforms. Both are 8-bit platforms by Nintendo, so they're rather similar. NES resolution: 240p, GBC resolution: 144p. The lower Now I did a side-by-side comparison of the same game on two different platforms. Both are 8-bit platforms by Nintendo, so they're rather similar. NES resolution: 240p, GBC resolution: 144p. The lower](https://preview.redd.it/xngg33ibp7l41.png?width=640&crop=smart&auto=webp&s=57e4c75ed3a1bf97415167fafd62a047e4dc63d8)
Now I did a side-by-side comparison of the same game on two different platforms. Both are 8-bit platforms by Nintendo, so they're rather similar. NES resolution: 240p, GBC resolution: 144p. The lower
![Screenshot of my new game. Screen resolution of the NES with pixelart heavily influenced by the gameboy & pico8. : r/PixelArt Screenshot of my new game. Screen resolution of the NES with pixelart heavily influenced by the gameboy & pico8. : r/PixelArt](https://preview.redd.it/nnaevphsk0j81.png?width=640&crop=smart&auto=webp&s=c6af12602dfa74e93f96989362680ed04621ac6f)